Tuesday, May 22, 2012

Enter Galactic [A Space Opera]

Some of you might remember Enter Galactic from waaaaaay back. It was an ambitious project; a large scale Space Opera spanning the entire Milky Way Galaxy. Despite having a a team of dedicated folks, conflicting schedules and plain bad luck caused us all to fizzle out. With a bunch of new talent on this site, and the glory of summer on my side, I'm looking to kick this whole thing off again, revised, bigger, and better.

But first...I guess you gotta know what it's all about right?

Enter Galactic is a space opera in the same vein as Star Wars or Mass Effect. However, while Star Wars took place in a Galaxy far, far away, and Mass Effect didn't head home until the final chapter, EG keeps its ties with Earth and her people. That doesn't mean you can't play and alien, and it certainly doesn't mean that we won't be headed into the vast reaches of space. Oh no.

Enter Galactic is set in an alternate timeline from our own, where man has developed the ability to travel far and wide through the galaxy. Space Travel is something that humanity has been familiar with ever since Albert Einstein discovered the first GEAR, code named Rennaisance many years ago. We've since unified and became one unit, known as the Global Conglomerate. War among man is a thing of the past, resources found throughout colonies in the Solar System provide near endless sources of energy. Earth and her people a relishing in a veritable utopia.

The Global Conglomerate

Established after the third World War, 1987 (a war over interplanetary colonies), the Global Conglomerate personifies the unity of humanity after the blood bath of WWIII. It's like the UN, but with everything under it, and an actual army, and it's the governing force of humanity.

The GC organizes itself in a way similar to the old nations. Each former nation represents a particular 'branch' of the GC. This still has the feel of the old world way, but encourages a healthy rivalry between nations (at least, that's what is said). So America has its branch...and China...and Japan...and so forth.

Though each branch is led by its general, the true heads of the Global Conglomerate is the Parliament, seven officials selected by the people. The Parliament, and their headquarters lies on the man-made island Olympus, located smack in the center of the Atlantic.

Aside from the primary goal of Human Advancement, the GC has recently focused its efforts on neutralizing Spacer aggression [Space Pirates] and controlling Genetics.

The Army

While the men and women of the Global Conglomerate's army are all highly skilled soldiers on foot, their true power comes from the GEAR mechs they pilot. Discovered by Albert Einstein years ago, after first contact with alien life sixty years ago mankind began to develop their own GEARs. They are an incredible force, and gargantuan in size. They are the single most valuable component in humanity's army, and the secret to their success in galactic conquest.

The second tool in the GC army-man's arsenal is the Mana-Drive. Developed as a retaliation against powerful alien magic and techniques, these implants enhance physical abilities and grant superhuman powers to the individual.

GEARs

GEARs are in essence, an extension of an individual's own power. Every bit of the GEAR from it's appearance, down to its skills and capabilities reflect the pilot's own self. Even the GEAR's A.I. is taken from the pilot; through 'Syncing' with the GEAR a pilot develops a bond with it. One result of the sync is GEAR A.I. reflecting the pilot's personality, it's not an exact copy, it's more like a very impressionable younger sibling-- that has the potential to destroy a small continent.

GEARs are only available to the military-class individuals. Any civilian with one of their own is considered a danger to global safety and immediately detained.

Mana Drives and Genetics

Mana-Drives are genetic implants that all soldiers are given upon graduation from the academy. (after they receive the implant they are sent to a master for further training on how to effectively use it)

There are two types of Mana-Drives:

Physical- Increase physical capabilities, these can range from giving the user break-neck speed, to granting them superhuman strength.

Mental- These tap into the uncharted regions of the human mind, digging up the dormant powers within oneself. With these implants come powers straight from the legends-- control over the elements, telekinesis, basically all of your supernatural things.

A soldier can only receive one Mana-Drive, more than one can cause too much strain on the body and mind of the user, and greatly shorten one's lifespan.

Now, Mana-Drives are exclusive to the military, but there have been numerous instances where some brave soul undergoes an operation by a seedy doctor. Though they receive the benefits most with the implants do, these individuals also experience numerous side-effects from the illegal practice.

Genetics

Then there are the Genetics. Genetics are a population of humans born with the ability to use magic. Their skills, and enhanced physical abilities are a result of their genes. One with the Genetic gene can go their entire life with tapping into their abilities, and some awaken to them as young as ten years old. These powers mirror the type of abilities several alien races have, and trump many of those employed by Mana-Drive wielders. The Global Conglomerate views Genetics as a significant threat to security and make capture of them a top priority. Upon capture, a Genetic is given the choice to enlist in the military, should they refuse, the Genetic is killed on the spot. Captured Genetics who are not fit for military enlistment arebranded and required to stay in military sanctioned ghettos. This extreme scrutiny leads to many Genetics living life on the run. Tensions between Genetics and Non-Genetics are the number one domestic issue the Global Conglomerate has been faced with today.

Many Genetics have retreated to Titan, Saturn's largest moon. Titan is the 'homeworld' of the Genetics. There they live in tranquility, following the teachings of their 'Goddess', governed by a theocracy.

The World

Very much like our own, it's not so futuristic that its unrecognizable. Things look very much like ours. With the exception of commerce cities such as Tokyo and New York, things look almost unchanged. Tech is of course, leaps and bounds above our own; floating platforms and streets, hover cars, and holographic keyboards and screens are of the norm, but a small rural town is still your typical sleepy place.

Everything is peaceful, and all is well, so long as you aren't a Genetic. There is crime of course, but that goes without saying anywhere. Elsewhere in the Galaxy, humanity is slowly becoming a prevailing force, a race other species can't keep their eyes off of. The winds of change are strong within the Galaxy. Everybody's about to get swept up in this shit.

Once Upon a Time...

The story of Enter Galactic begins with the celebration of earth's first contact with alien life, way back in 1960. It is a grand celebration, with festivities being held all around the world. The grandest of them all being held on the man-made island Olympus where the main house of the GC is. In the spirit of the first contact celebration, there is an intense traffic of aliens coming to and from Earth.

You have received a ticket to this grand festival, who you are doesn't matter. You can be from anywhere, of any species, from any planet. You can be a goo monster for all I care, but somehow, you end up on Olympus.

In the middle of the party, there is an attack by an unknown group of terrorists (alien and humans in rank). Their origins are unknown, but you very quickly realize what their goal screw everything up. EVERYTHING. During this attack is when the story kicks off...and well...you uh...enter galactic. Get it?

Let me know if you guys are interested in this. The roleplay will hit the tab by the end of the week, with the start of date shooting for the end of the month. You guys down?

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